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		<title>CGAXIS collection vol. 2</title>
		<link>http://www.acedezyn.com/blog/cgaxis-collection-vol-2/</link>
		<comments>http://www.acedezyn.com/blog/cgaxis-collection-vol-2/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 22:16:00 +0000</pubDate>
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				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D CGAXIS]]></category>

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CGAXIS collection vol. 2
Sep 17th, 2010 by bzune



Illuminate Labs TURTLE 5.1.0.2 For Maya 2008, 2009, 2010 (32/64Bit)
CGAXIS bathroom set 01

bathroom 

4 Comments »



Digital Tutors – Introduction to RollingShutter in Nuke
Sep 17th, 2010 by ...]]></description>
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<h2><a href="http://cgpersia.com/2010/09/cgaxis-collection-vol-2-9034.html" class="page2rssins" rel="nofollow">CGAXIS collection vol. 2</a></h2>
<p class="page2rssins">Sep 17th, 2010 by <a href="http://cgpersia.com/author/users/" class="page2rssins" rel="nofollow">bzune</a></p>
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<p class="page2rssins"><img class="page2rssins" src="http://www.3dstudio.ucoz.ru/Foto1/01t.jpg"><br />
Illuminate Labs TURTLE 5.1.0.2 For Maya 2008, 2009, 2010 (32/64Bit)<br />
CGAXIS bathroom set 01
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<p class="page2rssins">bathroom </p>
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		<title>Essential CG Lighting Techniques with 3ds Max, Third Edition</title>
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		<comments>http://www.acedezyn.com/blog/essential-cg-lighting-techniques-with-3ds-max-third-edition/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 11:45:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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Essential CG Lighting Techniques with 3ds Max, Third Edition
Sep 17th, 2010 by reupload


Darren Brooker, «Essential CG Lighting Techniques with 3ds Max, Third Edition»
Focal Press &#124; ISBN: 024052117X &#124; 2008 &#124; PDF &#124; 416 pages &#124; 15.43 MB 
No Commen...]]></description>
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Darren Brooker, «Essential CG Lighting Techniques with 3ds Max, Third Edition»<br />
Focal Press | ISBN: 024052117X | 2008 | PDF | 416 pages | 15.43 MB </p>
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		<title>Prime Focus Krakatoa V1.6.0.43178 for 3DS Max – XFORCE</title>
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		<pubDate>Thu, 16 Sep 2010 04:19:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Prime Focus Krakatoa]]></category>

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Prime Focus Krakatoa V1.6.0.43178 for 3DS Max – XFORCE
Users



KRAKATOA is Prime Focus’ production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.
It provides a pipeline for acquiring, caching, deforming, shading and...]]></description>
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<h2><a href="http://cgpersia.com/2010/09/prime-focus-krakatoa-v1-6-0-43178-for-3ds-max-xforce-9166.html" class="page2rssins" rel="nofollow">Prime Focus Krakatoa V1.6.0.43178 for 3DS Max – XFORCE</a></h2>
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<p><img class="page2rssins" src="http://img27.imageshack.us/img27/3434/krakalogo.gif"></p>
<p class="page2rssins">KRAKATOA is Prime Focus’ production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.</p>
<p class="page2rssins">It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa™ integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.</p>
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<p class="page2rssins">Sep 15th, 2010 by <a href="http://cgpersia.com/author/users/" class="page2rssins" rel="nofollow">Users</a></p>
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<p><img class="page2rssins" src="http://img10.imageshack.us/img10/149/logobn.gif"></p>
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FurryBall is unique real-time GPU renderer in production quality implement directly to Maya.</p>
<p class="page2rssins">Have you ever dreamed of the capacity to light, rotate or change parameters in real-time in scenes that contain textures, bump maps, soft shadows, reflections, refractions and dynamic hair?</p>
<p class="page2rssins">Your dreams have come true – introducing FurryBall!</p>
<p class="page2rssins">Everything you see in Maya window can be rendered out directly in 32bit image depth, multiple render passes and much more… </p>
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<p><a href="http://cgpersia.com/2010/09/furryball-master-v1-3-for-maya-win3264-xforce-9152.html#comments" class="page2rssins" rel="nofollow">3 Comments »</a></p>
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<p><img class="page2rssins" src="http://imgur.com/wnnTH.jpg"></p>
<p class="page2rssins">VRayForSketchUp-1.48.91 Updated to V-Ray Core 1.90.03</p>
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<p><a href="http://cgpersia.com/2010/09/vray-for-sketchup-148-91-beta-9147.html#comments" class="page2rssins" rel="nofollow">2 Comments »</a></p>
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<p class="page2rssins">Sep 15th, 2010 by <a href="http://cgpersia.com/author/admin/" class="page2rssins" rel="nofollow">admin</a></p>
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<p><img class="page2rssins" src="http://www.rodolforoth.com/blog/wp-content/uploads/2010/05/ScreenShot00114-e1274785044901.jpg"></p>
<p class="page2rssins">Taken from <a href="http://forum.cgpersia.com/f13/thefoundry-mari-1-1v1a1-win64-ind-19030/" class="page2rssins" rel="nofollow">http://forum.cgpersia.com/f13/thefoundry-mari-1-1v1a1-win64-ind-19030/</a></p>
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<p class="page2rssins">MARI is a creative texture-painting tool that can handle extreme projects.                MARI was developed at Weta Digital to handle the massively complex,                 highly detailed look development work demanded of the texture department                by projects such as <em class="page2rssins">District 9</em><em class="page2rssins">The Lovely Bones</em>, and <em class="page2rssins">Avatar</em>.</p>
<p class="page2rssins">MARI has a creative toolset which puts many stand-alone 2D paint systems to shame,             allowing artists to concentrate on painting. The user interface is responsive and fluid.             You can paint directly on to models and view the results immediately. Save time             and take texturing way beyond what was previously possible.</p>
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<p><a href="http://cgpersia.com/2010/09/thefoundry-mari-1-1v1a1-win64-ind-9148.html#comments" class="page2rssins" rel="nofollow">2 Comments »</a></p>
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<p class="page2rssins">Sep 15th, 2010 by <a href="http://cgpersia.com/author/users/" class="page2rssins" rel="nofollow">Users</a></p>
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<p><a href="http://cgpersia.com/2010/09/solidrocks-0-97-7-9057.html#comments" class="page2rssins" rel="nofollow">27 Comments »</a></p>
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<p><a href="http://cgpersia.com/2010/09/markus-kuhlo-enrico-eggert-architectural-rendering-with-3ds-max-vray-9061.html#comments" class="page2rssins" rel="nofollow">13 Comments »</a></p>
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<li class="page2rssins">Gaurav on <a href="http://cgpersia.com/2010/09/3ds-max-tutorial-modeling-car-lights-9134.html/comment-page-1#comment-33334" class="page2rssins" rel="nofollow">3ds Max Tutorial – Modeling Car Lights</a>
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<a href="http://www.centraldehorror.com.br" class="page2rssins" rel="nofollow">makotohell</a> on <a href="http://cgpersia.com/2010/09/prime-focus-krakatoa-v1-6-0-43178-for-3ds-max-xforce-9166.html/comment-page-1#comment-33333" class="page2rssins" rel="nofollow">Prime Focus Krakatoa V1.6.0.43178 for 3DS Max – XFORCE</a>
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<li class="page2rssins">HiddenAce on <a href="http://cgpersia.com/2010/09/thefoundry-mari-1-1v1a1-win64-ind-9148.html/comment-page-1#comment-33332" class="page2rssins" rel="nofollow">TheFoundry Mari 1.1v1a1 WIN64 iND</a>
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<li class="page2rssins">Sturm on <a href="http://cgpersia.com/2010/09/vray-for-sketchup-148-91-beta-9147.html/comment-page-1#comment-33320" class="page2rssins" rel="nofollow">Vray for sketchup 148.91 BETA</a>
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<li class="page2rssins">Sturm on <a href="http://cgpersia.com/2010/09/furryball-master-v1-3-for-maya-win3264-xforce-9152.html/comment-page-1#comment-33316" class="page2rssins" rel="nofollow">FurryBall Master V1.3 for Maya WIN32/64 XFORCE</a>
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		<title>3ds Max Tutorial – Modeling Car Lights</title>
		<link>http://www.acedezyn.com/blog/3ds-max-tutorial-%e2%80%93-modeling-car-lights/</link>
		<comments>http://www.acedezyn.com/blog/3ds-max-tutorial-%e2%80%93-modeling-car-lights/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 19:37:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Modeling Car Lights]]></category>

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3ds Max Tutorial – Modeling Car Lights
Sep 15th, 2010 by gfx



3ds Max Tutorial – Modeling Car Lights
1024×768 &#124; 55 min &#124; 257 MB &#124; flv
Gender: elearning 
3dsmax

3 Comments »



Forest Pack pro 3.3
Sep 15th, 2010 by admin



Forest Pack is a...]]></description>
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<h2><a href="http://cgpersia.com/2010/09/3ds-max-tutorial-modeling-car-lights-9134.html" class="page2rssins" rel="nofollow">3ds Max Tutorial – Modeling Car Lights</a></h2>
<p class="page2rssins">Sep 15th, 2010 by <a href="http://cgpersia.com/author/users/" class="page2rssins" rel="nofollow">gfx</a></p>
</div>
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<p class="page2rssins"><img src="http://i51.tinypic.com/jzxugp.jpg" class="page2rssins"><br />
3ds Max Tutorial – Modeling Car Lights<br />
1024×768 | 55 min | 257 MB | flv<br />
Gender: elearning </p>
<p><a href="http://cgpersia.com/tag/3dsmax" class="page2rssins" rel="nofollow">3dsmax</a></p>
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<p><a href="http://cgpersia.com/2010/09/3ds-max-tutorial-modeling-car-lights-9134.html#comments" class="page2rssins" rel="nofollow">3 Comments »</a></p>
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<h2><a href="http://cgpersia.com/2010/09/forest-pack-pro-3-3-9127.html" class="page2rssins" rel="nofollow">Forest Pack pro 3.3</a></h2>
<p class="page2rssins">Sep 15th, 2010 by <a href="http://cgpersia.com/author/admin/" class="page2rssins" rel="nofollow">admin</a></p>
</div>
<div>
<p class="page2rssins">Forest Pack is a plugin for Autodesk 3ds Max®, and Autodesk 3ds Max  Design®, designed to give a complete solution for creation of vast  surfaces of trees and plants. Forest enables you to combine billboards,  high poly meshes and proxies, and using Mental Ray and VRay native  shaders, create scenes with virtually unlimited number of objects and  polygons.<br />
# Compatible with 3dsMax 9 to 2011 both 32x &amp; 64x </p>
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<p><a href="http://cgpersia.com/2010/09/forest-pack-pro-3-3-9127.html#comments" class="page2rssins" rel="nofollow">9 Comments »</a></p>
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<h2></h2>
<p><a href="http://cgpersia.com/author/users/" class="page2rssins" rel="nofollow">yo</a></p>
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<p><img class="page2rssins" src="http://img155.imageshack.us/img155/4909/logoong.jpg"></p>
<p class="page2rssins"><strong class="page2rssins">Description:</strong><br />
This DVD consists of five stand-alone lessons that cover various techniques using Maya’s fluid dynamics. In each lesson, Wayne walks you through his process, providing the viewer with a greater understanding of how to set up dynamic fluid simulations for production shot assets. Wayne starts by showing you how to create a believable fire simulation. He demonstrates how to control Maya fluids with a variety of textures and expressions to create a highly detailed and believable flame thrower effect. He then demonstrates how to create various smoke effects, including the desired “wispy smoke” effect. Wayne also discusses his methods for controlling fluid emission and motion using a variety of emission controls, collisions, and fields, to produce complex smoke, fire and dust simulations.</p>
<p><strong></strong></p>
<p class="page2rssins">This post was submitted by yo. </p>
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<p><a href="http://cgpersia.com/2010/09/gnomon-workshop-introduction-to-maya-fluid-effects-volume-one-9074.html#comments" class="page2rssins" rel="nofollow">15 Comments »</a></p>
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<h2></h2>
<p class="page2rssins">Sep 13th, 2010 by <a href="http://cgpersia.com/author/admin/" class="page2rssins" rel="nofollow">admin</a></p>
</div>
<div>
<p><img class="page2rssins" src="http://www.funokay.com/wp-content/uploads/2010/07/SolidRocks-0.97.jpg"></p>
<p class="page2rssins">SolidRocks is an Autodesk™ 3dsmax™ plugin which automates the complex process of rendering setup.</p>
<p class="page2rssins">It brings the best of the powerful V-Ray™ rendering engine without any knowledge of its internal kernel.</p>
<p class="page2rssins"># Compatible with 3dsMax 9 to 2011 both 32x &amp; 64x<br />
# Compatible with ALL Vray versions<br />
# Compatible with Vray RT SP2</p>
</p>
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<p><a href="http://cgpersia.com/2010/09/solidrocks-0-97-7-9057.html#comments" class="page2rssins" rel="nofollow">25 Comments »</a></p>
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<h2><a href="http://cgpersia.com/2010/09/markus-kuhlo-enrico-eggert-architectural-rendering-with-3ds-max-vray-9061.html" class="page2rssins" rel="nofollow">Markus Kuhlo &amp; Enrico Eggert – Architectural Rendering with 3ds Max &amp; VRay</a></h2>
<p class="page2rssins">Sep 13th, 2010 by <a href="http://cgpersia.com/author/users/" class="page2rssins" rel="nofollow">yo</a></p>
</div>
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<p><img class="page2rssins" src="http://img442.imageshack.us/img442/7029/91145386.jpg"></p>
<p class="page2rssins"><strong class="page2rssins">Description:</strong><br />
Markus Kuhlo &amp; Enrico Eggert – Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization </p>
</p>
</div>
<p><a href="http://cgpersia.com/category/download/learning/ebook" class="page2rssins" rel="nofollow">Ebook</a><a href="http://cgpersia.com/2010/09/markus-kuhlo-enrico-eggert-architectural-rendering-with-3ds-max-vray-9061.html#comments" class="page2rssins" rel="nofollow">12 Comments »</a></p>
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<h2><a href="http://cgpersia.com/2010/09/avid-media-composer-v5-0-keygen-core-9050.html" class="page2rssins" rel="nofollow">Avid Media Composer v5.0 + Keygen (Core)</a></h2>
<p class="page2rssins">Sep 13th, 2010 by <a href="http://cgpersia.com/author/admin/" class="page2rssins" rel="nofollow">admin</a></p>
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<p><img class="page2rssins" src="http://img689.imageshack.us/img689/9814/avid.jpg"></p>
<p class="page2rssins">Avid Media Composer v5.0 Incl Keymaker-CORE | 1.32 GB </p>
</p>
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<p><a href="http://cgpersia.com/2010/09/avid-media-composer-v5-0-keygen-core-9050.html#comments" class="page2rssins" rel="nofollow">4 Comments »</a></p>
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<h2><a href="http://cgpersia.com/2010/09/the-gnomon-workshop-anatomy-of-a-short-film-volume-one-9037.html" class="page2rssins" rel="nofollow">The Gnomon Workshop – Anatomy of a Short Film Volume One</a></h2>
<p class="page2rssins">Sep 13th, 2010 by <a href="http://cgpersia.com/author/users/" class="page2rssins" rel="nofollow">yo</a></p>
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<p><img class="page2rssins" src="http://cgpersia.com/%20http%3A/img831.imageshack.us/img831/5639/logoeo.jpg"></p>
<p class="page2rssins"><strong class="page2rssins">Description:</strong><br />
In this DVD, director Aristomenis (Meni) Tsirbas begins a special series that chronicles the process of creating a short film from scratch. This first volume reveals the crucial initial steps for getting a short film off the ground. From early character studies to the creation of all the rough storyboards, Meni candidly explains his creative process throughout in a way seldom captured on video. Since most films never get past the early stages of development, Meni shows how to push through and complete this essential step, and in doing so give the project its best chance at reaching the finish line. This is a rare opportunity to see how an acclaimed short filmmaker gets his movies done.</p>
<p class="page2rssins">This post was submitted by yo. </p>
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<p><a href="http://cgpersia.com/2010/09/the-gnomon-workshop-anatomy-of-a-short-film-volume-one-9037.html#comments" class="page2rssins" rel="nofollow">17 Comments »</a></p>
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<h2><a href="http://cgpersia.com/2010/09/maxon-cinema4d-r12021-rc32988-winmac-rip-mus3-9022.html" class="page2rssins" rel="nofollow">Maxon Cinema4D R12021 RC32988 WINMAC RIP MUS3</a></h2>
<p class="page2rssins">Sep 13th, 2010 by <a href="http://cgpersia.com/author/admin/" class="page2rssins" rel="nofollow">admin</a></p>
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<p class="page2rssins">Proper release from <a href="http://forum.cgpersia.com/f13/mc4d-r12021-rc32988-winmac-rip-mus3-20273/" class="page2rssins" rel="nofollow">http://forum.cgpersia.com/f13/mc4d-r12021-rc32988-winmac-rip-mus3-20273/</a> by n0MAD</p>
<p><strong class="page2rssins">About this release:</strong></p>
<p class="page2rssins">This is the full working PC/MAC Release Client version of R12.021 Build RC32988.<br />
Features ripped: Help files<br />
Browser .lib4d files </p>
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		<title>iDRAWGiRLS – Female Figure Fusion IV Muscles in Motion</title>
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		<pubDate>Wed, 15 Sep 2010 07:03:00 +0000</pubDate>
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iDRAWGiRLS – Female Figure Fusion IV Muscles in Motion
Sep 14th, 2010 by bzune



iDRAWGiRLS – Female Figure Fusion IV Muscles in Motion &#124; +Bonus &#124; 263Mb
 
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iDRAWGiRLS – Face Constructed II How to Paint Portraits ...]]></description>
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iDRAWGiRLS – Female Figure Fusion IV Muscles in Motion | +Bonus | 263Mb
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English | WMV | 1200×924 | 15 fps | WMV3 90 kbps | WMA 48 kbps<br />
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		<title>Solidrocks 0.97.7</title>
		<link>http://www.acedezyn.com/blog/solidrocks-0-97-7/</link>
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		<pubDate>Tue, 14 Sep 2010 05:12:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Solid Rocks]]></category>

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		<description><![CDATA[



Solidrocks 0.97.7




SolidRocks is an Autodesk™ 3dsmax™ plugin which automates the complex process of rendering setup.
It brings the best of the powerful V-Ray™ rendering engine without any knowledge of its internal kernel.
# Compatible with...]]></description>
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<h2><a href="http://cgpersia.com/2010/09/solidrocks-0-97-7-9057.html" class="page2rssins" rel="nofollow">Solidrocks 0.97.7</a></h2>
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<p><img class="page2rssins" src="http://www.funokay.com/wp-content/uploads/2010/07/SolidRocks-0.97.jpg"></p>
<p class="page2rssins">SolidRocks is an Autodesk™ 3dsmax™ plugin which automates the complex process of rendering setup.</p>
<p class="page2rssins">It brings the best of the powerful V-Ray™ rendering engine without any knowledge of its internal kernel.</p>
<p class="page2rssins"># Compatible with 3dsMax 9 to 2011 both 32x &amp; 64x<br />
# Compatible with ALL Vray versions<br />
# Compatible with Vray RT SP2</p>
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<h2><a href="http://cgpersia.com/2010/09/markus-kuhlo-enrico-eggert-architectural-rendering-with-3ds-max-vray-9061.html" class="page2rssins" rel="nofollow">Markus Kuhlo &amp; Enrico Eggert – Architectural Rendering with 3ds Max &amp; VRay</a></h2>
<p class="page2rssins">Sep 13th, 2010 by <a href="http://cgpersia.com/author/users/" class="page2rssins" rel="nofollow">Users</a></p>
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Markus Kuhlo &amp; Enrico Eggert – Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization </p>
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<h2><a href="http://cgpersia.com/2010/09/avid-media-composer-v5-0-keygen-core-9050.html" class="page2rssins" rel="nofollow">Avid Media Composer v5.0 + Keygen (Core)</a></h2>
<p class="page2rssins">Sep 13th, 2010 by <a href="http://cgpersia.com/author/admin/" class="page2rssins" rel="nofollow">admin</a></p>
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<p class="page2rssins">Avid Media Composer v5.0 Incl Keymaker-CORE | 1.32 GB </p>
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<p class="page2rssins">Sep 13th, 2010 by <a href="http://cgpersia.com/author/users/" class="page2rssins" rel="nofollow">Users</a></p>
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<p><strong class="page2rssins">Description:</strong></p>
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<li class="page2rssins">nawres102 on <a href="http://cgpersia.com/2010/09/the-gnomon-workshop-anatomy-of-a-short-film-volume-one-9037.html/comment-page-1#comment-33061" class="page2rssins" rel="nofollow">The Gnomon Workshop – Anatomy of a Short Film Volume One</a>
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		<title>The Gnomon Workshop – Anatomy of a Short Film Volume One</title>
		<link>http://www.acedezyn.com/blog/the-gnomon-workshop-%e2%80%93-anatomy-of-a-short-film-volume-one/</link>
		<comments>http://www.acedezyn.com/blog/the-gnomon-workshop-%e2%80%93-anatomy-of-a-short-film-volume-one/#comments</comments>
		<pubDate>Mon, 13 Sep 2010 20:07:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Anatomy of a Short Film Volume One]]></category>

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		<description><![CDATA[



The Gnomon Workshop – Anatomy of a Short Film Volume One
Sep 13th, 2010 by yo



Description:
In this DVD, director Aristomenis (Meni) Tsirbas begins a special series that chronicles the process of creating a short film from scratch. This first v...]]></description>
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<h2><a href="http://cgpersia.com/2010/09/the-gnomon-workshop-anatomy-of-a-short-film-volume-one-9037.html" class="page2rssins" rel="nofollow">The Gnomon Workshop – Anatomy of a Short Film Volume One</a></h2>
<p class="page2rssins">Sep 13th, 2010 by <a href="http://cgpersia.com/author/users/" class="page2rssins" rel="nofollow">yo</a></p>
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<p><img class="page2rssins" src="http://cgpersia.com/%20http%3A/img831.imageshack.us/img831/5639/logoeo.jpg"></p>
<p class="page2rssins"><strong class="page2rssins">Description:</strong><br />
In this DVD, director Aristomenis (Meni) Tsirbas begins a special series that chronicles the process of creating a short film from scratch. This first volume reveals the crucial initial steps for getting a short film off the ground. From early character studies to the creation of all the rough storyboards, Meni candidly explains his creative process throughout in a way seldom captured on video. Since most films never get past the early stages of development, Meni shows how to push through and complete this essential step, and in doing so give the project its best chance at reaching the finish line. This is a rare opportunity to see how an acclaimed short filmmaker gets his movies done.</p>
<p class="page2rssins">This post was submitted by yo. </p>
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<h2><a href="http://cgpersia.com/2010/09/maxon-cinema4d-r12021-rc32988-winmac-rip-mus3-9022.html" class="page2rssins" rel="nofollow">Maxon Cinema4D R12021 RC32988 WINMAC RIP MUS3</a></h2>
<p class="page2rssins">Sep 13th, 2010 by <a href="http://cgpersia.com/author/admin/" class="page2rssins" rel="nofollow">admin</a></p>
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<p class="page2rssins">Proper release from <a href="http://forum.cgpersia.com" rel="nofollow"></a><a href="http://forum.cgpersia.com/f13/mc4d-r12021-rc32988-winmac-rip-mus3-20273/" class="page2rssins" rel="nofollow">http://forum.cgpersia.com/f13/mc4d-r12021-rc32988-winmac-rip-mus3-20273/</a> by n0MAD</p>
<p><strong class="page2rssins">About this release:</strong></p>
<p class="page2rssins">This is the full working PC/MAC Release Client version of R12.021 Build RC32988.<br />
Features ripped: Help files<br />
Browser .lib4d files </p>
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<p><a href="http://cgpersia.com/2010/09/maxon-cinema4d-r12021-rc32988-winmac-rip-mus3-9022.html#comments" class="page2rssins" rel="nofollow">4 Comments »</a></p>
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		<title>3ds Max Tutorial – Bone Rigging a Face</title>
		<link>http://www.acedezyn.com/blog/3ds-max-tutorial-%e2%80%93-bone-rigging-a-face/</link>
		<comments>http://www.acedezyn.com/blog/3ds-max-tutorial-%e2%80%93-bone-rigging-a-face/#comments</comments>
		<pubDate>Mon, 13 Sep 2010 09:05:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Bone Rigging a Face]]></category>

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3ds Max Tutorial – Bone Rigging a Face
Sep 12th, 2010 by 



3ds Max Tutorial – Bone Rigging a Face
1024×768 &#124; 40 min &#124; 365 MB &#124; flv
Gender: elearning
 
3dsmaxRigging




3ds Max Tutorial – Rig a Character
Sep 12th, 2010 by 



3ds Max Tutor...]]></description>
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<h2><a href="http://cgpersia.com/2010/09/3ds-max-tutorial-bone-rigging-a-face-9010.html" class="page2rssins" rel="nofollow">3ds Max Tutorial – Bone Rigging a Face</a></h2>
<p class="page2rssins">Sep 12th, 2010 by </p>
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<p class="page2rssins">3ds Max Tutorial – Bone Rigging a Face<br />
1024×768 | 40 min | 365 MB | flv<br />
Gender: elearning
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<p><a href="http://cgpersia.com/tag/3dsmax" class="page2rssins" rel="nofollow">3dsmax</a><a href="http://cgpersia.com/tag/rigging" class="page2rssins" rel="nofollow">Rigging</a></p>
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<h2><a href="http://cgpersia.com/2010/09/3ds-max-tutorial-rig-a-character-8990.html" class="page2rssins" rel="nofollow">3ds Max Tutorial – Rig a Character</a></h2>
<p class="page2rssins">Sep 12th, 2010 by </p>
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3ds Max Tutorial – Rig a Character<br />
1280×720 | 80 min | 814.16 MB | MP4<br />
Gender: elearning </p>
<p class="page2rssins">Tags: <a href="http://cgpersia.com/tag/3ds-max" class="page2rssins" rel="nofollow">3ds max</a>, <a href="http://cgpersia.com/tag/rigging" class="page2rssins" rel="nofollow">Rigging</a></p>
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<p class="page2rssins">Sep 12th, 2010 by <a href="http://cgpersia.com/author/users/" rel="nofollow"></a><a href="http://forum.cgpersia.com/" class="page2rssins" rel="nofollow">maximas2000</a></p>
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		<title>Digital tutors – Getting Started with Digital Assets in Houdini</title>
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		<pubDate>Sun, 12 Sep 2010 22:16:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[Getting Started with Digital Assets in Houdini]]></category>

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Digital tutors – Getting Started with Digital Assets in Houdini
Sep 12th, 2010 by toolongusername



In this course we will get started with Houdini Digital Assets and learn how to use them
Along with building a complex light rig, the following l...]]></description>
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<h2><a href="http://cgpersia.com/2010/09/digital-tutors-getting-started-with-digital-assets-in-houdini-8987.html" class="page2rssins" rel="nofollow">Digital tutors – Getting Started with Digital Assets in Houdini</a></h2>
<p class="page2rssins">Sep 12th, 2010 by <a href="http://cgpersia.com/author/users/" class="page2rssins" rel="nofollow">toolongusername</a></p>
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<p class="page2rssins"><img src="http://img52.imageshack.us/img52/5195/houdini.jpg" class="page2rssins"><br />
In this course we will get started with Houdini Digital Assets and learn how to use them<br />
Along with building a complex light rig, the following lessons will show the advantages to using digital assets and the knowledge you gain will be critical in other Houdini projects especially in the realm of character rigging. By making your nodes reusable with digital asset, you can save a lot of time and really take advantage of the procedural nature of Houdini. </p>
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<p class="page2rssins">Sep 12th, 2010 by <a href="http://cgpersia.com/author/users/" rel="nofollow"></a><a href="http://forum.cgpersia.com/" class="page2rssins" rel="nofollow">maximas2000</a></p>
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