Prime Focus Krakatoa V1.6.0.43178 for 3DS Max – XFORCE

Posted by admin | September 15th, 2010

KRAKATOA is Prime Focus’ production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.

It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa™ integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

FurryBall is unique real-time GPU renderer in production quality implement directly to Maya.

Have you ever dreamed of the capacity to light, rotate or change parameters in real-time in scenes that contain textures, bump maps, soft shadows, reflections, refractions and dynamic hair?

Your dreams have come true – introducing FurryBall!

Everything you see in Maya window can be rendered out directly in 32bit image depth, multiple render passes and much more…

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Vray for sketchup 148.91 BETA

Sep 15th, 2010 by

VRayForSketchUp-1.48.91 Updated to V-Ray Core 1.90.03

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Taken from http://forum.cgpersia.com/f13/thefoundry-mari-1-1v1a1-win64-ind-19030/

MARI is a creative texture-painting tool that can handle extreme projects. MARI was developed at Weta Digital to handle the massively complex, highly detailed look development work demanded of the texture department by projects such as District 9The Lovely Bones, and Avatar.

MARI has a creative toolset which puts many stand-alone 2D paint systems to shame, allowing artists to concentrate on painting. The user interface is responsive and fluid. You can paint directly on to models and view the results immediately. Save time and take texturing way beyond what was previously possible.

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Sep 15th, 2010 by Users

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